Characters & stickers
A tiny robot takes a breath
A gentle idle-loop study: 16 distinct pixel poses with a stable baseline, controlled timing and one consistent original character.

Complete prompt
Create one square, exactly 4-by-4 pixel sprite sheet: sixteen equal cells in chronological row-major order. Character: an original small garden robot with a rounded cream metal body, two dark square eyes, stubby charcoal boots, moss-green gloves and one sprout growing from the top of its head. Keep all design features and proportions unchanged across the sheet. If a reference image is provided, use its character identity and equipment instead of inventing a new character. Design a subtle, readable idle cycle rather than an attack: frames 1–3 neutral ready pose; 4–6 a gentle body lift and sprout tilt; 7–8 a brief blink with slightly raised hands; 9–11 the body settles and hands relax; 12–14 the sprout sways back; 15–16 return smoothly to the exact ready registration. Give torso, arms and sprout real small pose changes. Keep both feet on the same baseline; never slide the whole character around the cell. The final frame should flow into the first without a positional jump. Render in crisp 16-bit pixel-art language with visible square clusters, consistent edge stepping, a restrained cream/charcoal/moss palette and a readable silhouette. Use one fixed camera and constant character dimensions; no perspective or lighting change between frames. Include only the robot, with no props or scenery. Leave generous empty padding around head, hands and feet so every cell can be cut cleanly. No cell overlap, cropping, duplicated figures within one cell or missing frame. Use a true alpha-transparent PNG background, not a painted checker pattern or a white rectangle. No grid lines, cell numbers, lettering, speech bubbles, signature, watermark, soft blur or photorealistic materials. Keep the same eyes, body seams, gloves, boots, head sprout and palette in all frames. Quality check: sixteen distinct readable states, stable foot and center alignment, correct anatomy, sufficient padding and a seamless ready-to-ready sequence. Output the static sheet; animation playback, alpha inspection, slicing and timed GIF export are separate steps and must not be reported as completed here.